PIXERA is a multi-award winning 64-bit system for real-time media processing, compositing and management, built around the key theme of usability.
A radical new interface logic enables even first-time users to intuitively understand the main software mechanics.
AV Stumpfl's PIXERA combines an extremely powerful render engine with a revolutionary GUI approach.
Since its general release in 2019, PIXERA has won numerous prestigious industry awards and is being supported by a fast growing international user base.
AV Stumpfl GmbH CEO Tobias Stumpfl comments on the system's successful introduction: "It's wonderful when old industry friends enjoy and support our new products, but to see the amazing enthusiasm of completely new users we only just met in the last twelve months is a uniquely gratifying experience. PIXERA may be a comparatively new system, but the high speed with which we implement user feedback makes me really proud to have such a great team."
Some of the highlights of the new and upcoming PIXERA features that will be presented at ISE include:
1. Live Preview Editing
This powerful feature lets users edit timelines in the preview window while the output shows content from a different section of the timeline. This allows changes to running shows to be previewed by the operator and then blended into the output on the fly.
2. Game Engine Integration
PIXERA will be able to natively host both Unity and Unreal game engines. This gives users the ability to use projects they have created with these powerful authoring and rendering environments.
3. Dynamic Softedge
A softedge blend can be calculated automatically per frame, using the projector and screen information. This leads to a very quick setup time for static surfaces, as well as giving users the ability to use blends on moving surfaces.
4. Direct-API Tracking Support
A new area of the PIXERA API gives more direct access to objects as they are rendered by the engine, making it possible to realise advanced tracking scenarios.