Wings Engine Lite
The basic platform for smaller fixed installations.
There is not always a need for a battle of material. Our sleek entry level media server comes with most features of it‘s larger siblings excluding only features for large scale projects.
High resolution video playback in realtime
Using an unlimited number of media layers any kind of media can be arranged in timelines. 2-4 4K-capable DisplayPort 1.2 outputs are used as video outputs and audio can be mixed in a total of 24 audio channels. Even uncompressed picture sequences can be imported and automatically converted into an intermediate video format.
...for any number of operator desks
Any number of Wings Engine servers can be united in clusters. Since the newest version of our Wings Vioso media server software it is possible to control, edit and manage the entire cluster form any number of “master” desks. This allows for an efficient collaborative workflow especially in live shows.
Automatic softedge and warping
Even our entry level media server Wings Engine Lite does support the automatic camera based calibration on flat surfaces. By projecting and analyzing different test pattern the software automatically calculates softedge blending and geometry warping.
Reliability and usability on top
Our Wings AV OS is based on Windows 7 embedded. We have replaced the standard Windows shell/desktop by our own user interface which allows for a quick access to all our software products, maintenance and system options.
Media server software
Playback, production, management and show control from a single source.
The core of a Wings Engine media server system is the Wings AV software suite which has been designed for live shows and themed attractions. Learn more about content editing, mapping and presentation in Wings Vioso, how customized user interfaces can be created using Wings Touch and how control networks are created using Avio Manager.
Accessories, specifications and options
Learn more about scope of delivery, accessories and options as well as the difference between all our media servers.